#X power vs isafeplay 1080p
The comparison against the original for this game will of course be for the 1080p version though, since that’s the max it supports. The Wolf Among Us was chosen as an older game which caps at 1080p and SDR, and Gears of War 4 shows the power draw at full 4K HDR rendering. We’ve been able to compare against the original Xbox One, although not the S model as we didn’t have one on hand. Load (The Wolf Among Us) – Ethernet connected, no disc in the drive, playing The Wolf Among Us in FHD SDR. Load (GoW4) – Ethernet connected, no disc in the drive, playing Gears of War 4 in UHD/HDR. Load (UHD BD Playback) – Ethernet connected, UHD Blu-Ray disc in the drive playing Planet Earth II, compared to The Hobbit on Blu-Ray on the original Xbox One. Idle – Ethernet connected, no disc in the drive, system idling at dashboard. Standby – Xbox One X is powered off in Instant-On mode, which allows background updating and voice activation enabled (if supported). Off – Xbox One X is powered off in Energy Savings mode, which means standby mode is disabled. There’s several scenarios we tested for power usage: In addition, the Xbox One X is outfitted with a power supply that Microsoft equates to an 80 Plus Gold unit, which means it should be 90% efficient at 50% load with a 115 V source, and there shouldn’t be too much extra power wasted from the PSU converting AC voltage. Like the Xbox One S, the APU inside is built on TSMC’s 16 nm FinFET process, which should help keep power usage under control. There’s a lot of performance on tap in the Xbox One X, which never comes with no strings attached.